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Monday, August 15, 2011

kyogre(legends awakened)

this is a basic, water type Pokemon card with an hp of 100.This card has a x2 weakness to electric type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Drizzle and for no energy cards you can choose up to two water energy cards from your hand and attach them to one of your Pokemon. Kyogre's second move is called High Tide which does 60 damage for three energy cards, 2 water and 1 colorless, besides doing the damage to the active Pokemon this move also does 20 damage to each of your opponent's benched Pokemon. The only downfall of this move is that you have to discard two water energy cards attached to Kyogre when using this move.I dont exactly have this card if i did have 2 or 3 of them i would have them in my water deck. so thanks of readings todays review and come back and read tomarrows

Sunday, August 14, 2011

tyranitar(stormfront)

This is a stage 2, darkness type Pokemon card with an hp of 140. It has a +30 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a four colorless energy card retreat cost. Its Poke-Body is called Darkness Drive which says that if your opponent uses a Poke-Power you may search your discard pile for a darkness energy card and attach it to Tyranitar. Tyranitar has two moves, the first move is called Grind and it requires two colorless energy cards and does 20 damage times the number of energy cards you have attached to Tyranitar. Tyranitar's other move is called Spinning Tail which does 30 damage to each of your opponent's Pokemon for 5 darkness energy cards. As far as strategy goes, if you want to use Spinning Tail you'll have to keep Tyranitar on your bench for awhile to get some energy on it. I would use this card with other spread damage Pokemon, that way if I did use Spinning Tail it may knock out many Pokemon in two turns of Spinning Tail. But if you do have to put Tyranitar in before it had 5 energy cards on it you could always use Grind and do at max 80 before you could use Spinning Tail. I would give this card a 3 out of 5, I am rating it an average card because even though it has the potential to do a lot of damage to a lot of Pokemon at once I think it is way too slow and it has an extremely high retreat cost.

Saturday, August 13, 2011

garados homade pokemon card review

This is a stage 2 pokemon. it evolves from magikarp. its first attack is water dropletts. It is a poke-power. It states that you serch your deck for 3 basic water energys then discard a card from your hand. this attack does 30 times the ammount of energys you get from your deck. The next attack garados haves is fish slither. It states that you flip 2 coins if one of those coins is tails discard 3 energys. if they are both tails this attack does nothing. if they are both heads this attack does 60 damage. So tell me what you think of this card and i will be doing more reviews like this and if you want you can submit your homemade pokemon card to me and i will review it.

Thursday, August 11, 2011

dark charizard(team rocket)

Today I thought I would do something a little old. This is a stage 2, fire type Pokemon card, with an hp of only 80. It has a x2 weakness to water type Pokemon, a -30 resistance type, and a high retreat cost of 3 colorless energy cards. Charizard doesn't have a Poke-Power but it does have two moves, the first move is called Nail Flick and this move does 10 damage for one colorless energy card. Charizard's second move is called Continuous Fireball and this move requires 2 fire energy cards and does 50 damage times the number of heads you get when you flip the amount of times you have energy cards and for each head you get it does 50 damage but you also have to discard that energy card too. So as far as strategy goes I would try and use Continuous Fireball every turn even though this probably won't be possible since you'll hope to get a lot of heads every time you use this move and be able to do lots of damage. I would use this card to specifically knock out Pokemon with a lot of damage in one move, I would load this card up with lets say 4 energy cards and hope for at least 2 heads that way it could do 100 damage that turn and more than likely knock out that Pokemon and then still be able to use Continuous Fireball the next turn. I can't really rate this card since it is an older card but I don't think it has very good hp and it has a good move but it probably can only do major damage once before waiting a few turns to do damage again.

Wednesday, August 10, 2011

salemence ex card review

Salamence is a stage 2 water type ex Pokemon card with an hp of 160. It has a x2 weakness to colorless Pokemon and a resistance of -30 to both fire and fighting type Pokemon. And Salamence has a somewhat cheap retreat cost for an ex card with a cost of two colorless energy cards. I really like Salamence's Poke-Power called Type Shift which lets you change Salamence's type from water to fire for one turn. So by doing this you can basically become a Pokemon type that many many Pokemon are weak to and be able to do even more damage than Salamence can already do. Besides the Poke-Power Salamence has two moves, the first is called Claw Swipe and this move does 60 hp damage for 3 energy cards, 2 colorless and 1 water. Salamence's second move is called Dual Stream and this move takes 4 energy cards, 2 water and 2 colorless, this move does an incredible 80 hp unless you want to do 40 hp to the active Pokemon then you can do 40 more damage to one of your opponent's benched Pokemon. So as far as strategy it is really straightforward if you have 4 energy cards on Salamence definitely use Dual Stream and do the full 80 damage unless, 40 hp will knock out the Pokemon or the Pokemon is weak and it won't matter if it is out there for more than one turn. thanks for checking out another one of my card reviews and be sure to read them all if you havnt and i hope you enjoyed

Saturday, May 21, 2011

drapion lv.x(platinum)

This card is basically a stage 2 Pokemon card and has 130 hp which isn't too bad for a Lv. X and is the highest in the Platinum set, tied with Giratina. A x2 weakness to Psychic type Pokemon could hurt it.Drapion has no resistance type and a high retreat cost of 3 colorless energy cards, so you'll lose a lot of cards if you decide to move Drapion to your active Pokemon spot. Drapion's Poke-Power Tri-Poison is very good, it lets you once per turn if you flip heads poison any one of the defending Pokemon and it allows you to put 3 damage counters on that Pokemon instead of 1. Drapion's only move works really well with Tri-Poison its move is called Sniping Tail and does 40 hp damage for a costly for energy cards, 2 darkness energy and 2 colorless, this move also does 40 damage to one of your opponent's benched Pokemon you choose and it also makes your opponent's Pokemon unable to retreat the following turn. The reason I say this works well with Tri-Poison is that one of the ways to remove poison from an active Pokemon is to retreat it but if you use Tri-Poison and flip a heads you are able to poison the defending Pokemon give it an additional 30 hp damage, then use Sniping Tail and do another 40 damage and 40 damage to another benched Pokemon and then force your opponent to stay in and face you, so if you get lucky enough to poison the active Pokemon and have enough energy to use Drapion's move you can basically knock out every Pokemon there is as long as your opponent doesn't have any supporters/trainers that remove poison and Drapion Lv. X can last long enough to knock out that Pokemon. As far as strategy goes I would try and get Drapion Lv. X onto your bench as soon as possible so you could utilize its Poke-Power, I would actually start poisoning the bench Pokemon first until you moved Drapion out to your active spot, then like I was saying earlier I would use Sniping Tail to make your opponent unable to retreat and knock it out very quickly. Because within 1 full turn and the beginning of another, Drapion can do 100 hp damage to the defending Pokemon if it is Poisoned and 40 damage to a benched Pokemon and also poison another Pokemon on your opponent's bench if you get lucky enough and spin a heads. So this card is very strong, I don't even think you would have to use this card in a dark deck but you could just use the card for its Poke-Power and keep it on your bench the whole time just to poison the defending Pokemon. So this is another good pokemon card i wouldnt mind having it in my deck. so thanks for reading and if you have any request or suggestions just pm me.

raichu lv.x(stomfront)

 it has no retreat cost which is very nice so you can retreat without losing any energy. It's hp of 110 could be a little bit better, I wished it would have been at least 120 but you can still retreat for no cost if you do get into any trouble since its hp is a little lower than wanted. On to Raichu's Poke-Body which is called Link Lightning, this says that when you put Raichu Lv. X onto Raichu and use Voltage shoot right after that you can attack again once you get done using Voltage Shoot, so this basically means the first time you use Raichu Lv. X you can attack twice. And this Poke-Body goes along really nicely with its only move Voltage Shoot which does 80 damage to anyone of you opponents Pokemon you choose, the only downside to the move being that you have to discard the 2 electric energy that were needed to complete the move, all you're left with on Raichu is one random colorless energy. So my strategy for this card would be to once again wait a little while into the game before actually putting Raichu Lv. X on top of Raichu so you can use its Poke-Body, that way if your opponent has a really strong active Pokemon and you have enough energy you can do 160 hp damage to the Pokemon and more than likely knock it out. If your opponents Pokemon isn't very strong you can always knock out one of it's bench Pokemon if they have any basic Pokemon on their bench and then inflict a significant amount of damage on another one of their Pokemon with the second attack of Voltage Shoot. In the case you don't have more than 3 energy on Raichu Lv. X you can always do a move from the Raichu underneath the Raichu Lv. X if there is a move applicable with only 1 colorless energy. Raichu's resistance of +20 to metal probably won't do too much for it since Metal Pokemon aren't too popular, its x2 weakness to fighting might be a problem though especially since it already has farely low hp for a lv. x. All in all this card is good, I especially like how you can attack twice in one turn, this can be very damaging to your opponent and it might be the final push you need to win the game. so overall this is a great card i really reconmend you to have at least two of these in an electric deck. thanks for reading and if you have any suggestions of a card i should review comment below.